Players choose from over twenty unique cars which are divided into three warring factions - the Ratters, the Scavengers and the Techies. Autoduel features team-based combat in a variety of open arenas from abandoned cities to dried-up riverbeds. In a post-apocalyptic future, warriors drive to survive in their tricked-out, heavily armed vehicles scavenged from the blistered landscape, armed with a deadly array of lethal weaponry. It's currently a game that's more famous for those that are working on it, with Pixelbionic grabbing Twisted Metal creator David Jaffe as the game's Creative Advisor. Sound the segue klaxon and dive with me into some words about Pixelbionic's newly announced end-of-the-world car-combat game, Autoduel. Still, I got a few opening sentences out of the struggle, and my fight with the English language mimics the struggle a mechanic would have when fixing a car in a post-apocalyptic wasteland. "Car-be-better" was so blindlingly ugly that I couldn't face seeing it in big, bold letters on the front page of RPS, and "Car-berate-r" was just too surreal to go with. I spent ten minutes walking around my flat in an attempt to make the word "carburetor" into a car-game pun.
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